More than six years ago, Atari published the groundbreaking roleplaying game Neverwinter Nights. This game, based on the Dungeons and Dragons 3.0 ruleset, was supposed to revive the roleplaying game genre.
Although the main storyline was somethingGame Title: Neverwinter Nights 2Publisher: Atari
Developer: Obsidian Entertainment
Genre: Role Playing
ESRB: Teens (13 +)
Platform: PC GamesOverall Rating:
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nobody who played through it was crazy about, the multiplayer function of the game is what helped keep it alive, and in the process, keep the RPG (note, not "MMORPG", which is generally far larger and less focused on actual roleplay) genre alive. Its success was unbelievable, and to this day popular servers in Neverwinter Nights continue to thrive.
Now, in the coming October (2008, for future readers), it will have been the second year since Atari released a sequel to the bestselling game previously mentioned. This title was, unsurprisingly, to be called Neverwinter Nights 2. It would feature major graphical improvements, a customizable interface, the addition of various in-game mechanics, and an upgrade to the Dungeons and Dragons 3.5 ruleset. There was hype about this game years before its release, which is to be expected from the successor to such a groundbreaking platform.
The problem with the game was that upon release, it did not live up to its expectations. The toolset used to make custom gameworlds was missing many features, the game seemed
to crash every five seconds, and bugs permeated the code more than cockroaches permeated my old house. In fact, a functional DM Client did not even come with the game. To many, Neverwinter Nights 2 was a major disappointment. Its initial popularity began to waver around January 2007, and many players were close to giving up.
Article Source: www.associatedcontent.com.